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What's Your Innovative Idea?
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Bloo



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PostPosted: Sun Dec 28, 2008 2:08 pm    Post subject: Reply with quote

Whatever you don't do in real life, you do in video games. Or you can just play Zelda... Link's left-handed.
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Carlo Sandiego



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PostPosted: Sun Dec 28, 2008 5:02 pm    Post subject: Reply with quote

I want a game in which you can play as a psychic who actually goes into people's minds and directly confronts their neuroses, phobias, etc.

For example, to cure someone with arachnophobia, you'd be platforming through a web-filled wilderness and outwitting (it'd probably be sort of a puzzle game) legions of outlandish arachnids.


Dentophobia? You'd be attempting to escape a macabre dentist's office...

and so on and so forth.

I just think it would make a well-varied puzzle/platformer game.
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Azrael



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PostPosted: Sun Dec 28, 2008 9:57 pm    Post subject: Reply with quote

Gen. Halldecker Festivus wrote:
I want a game in which you can play as a psychic who actually goes into people's minds and directly confronts their neuroses, phobias, etc.

For example, to cure someone with arachnophobia, you'd be platforming through a web-filled wilderness and outwitting (it'd probably be sort of a puzzle game) legions of outlandish arachnids.


Dentophobia? You'd be attempting to escape a macabre dentist's office...

and so on and so forth.

I just think it would make a well-varied puzzle/platformer game.


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Carlo Sandiego



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PostPosted: Sun Dec 28, 2008 11:17 pm    Post subject: Reply with quote

Azrael wrote:



Except to the umpteenth degree. And really, really scary. If at all possible.
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BaconNeggs



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PostPosted: Tue Dec 30, 2008 7:10 pm    Post subject: Reply with quote

I think most of the ideas aren't "innovative", merely improvements on previous genres. Little Big Planet is a 2-D platformer done really well. Reviewers say its innovative, but its just an old game executed very very well. Rhythm games like DDR and Rockband can be called innovative because it brought a whole new genre of gameplay. Wii games offer new gameplay, but not much depth, you figure out the mechanics after a few games and there nothing new to figure out. I call it electronic exercise equipment gathering dust in the corner.

A mod I would like to make is an FPH(First Person Hugger) you run around giving people hugs. Weapon spawn points give you presents or cakes or cookies you can give people. First team to decorate the opposing teams christmas tree wins.
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PostPosted: Tue Dec 30, 2008 7:43 pm    Post subject: Reply with quote

BaconNeggs wrote:
A mod I would like to make is an FPH(First Person Hugger) you run around giving people hugs. Weapon spawn points give you presents or cakes or cookies you can give people. First team to decorate the opposing teams christmas tree wins.
I'm in. Which engine, unreal or source?
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BaconNeggs



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PostPosted: Tue Dec 30, 2008 10:46 pm    Post subject: Reply with quote

I thought the Torque engine was cheapest. And its really easy to develop for Wii with it. I figure the hugging part would work better on wii controllers
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PostPosted: Sun Jan 11, 2009 3:23 pm    Post subject: Reply with quote

I want a good detective game.

No more, no less.
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Forumgoer Unavailable



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PostPosted: Sat Feb 07, 2009 3:04 am    Post subject: Reply with quote

I realized something while playing Half-Life 2 the other day; despite the fact that you can die in games, you're not really mortal. Any time you die, you can just load your last quick save and go back to where you were before.

So how's about this: a game where you're invincible. You never, ever die. Which isn't to say you can lose; you can fail miserably. But the game goes on. It doesn't restart or re-load at the last checkpoint or anything like that; you have to keep going playing with the outcome of your failures and successes. You could restart the game at the very beginning, but that'd be the extent of it.

I imagine the setting as a colossal open-world game, but with plenty of direction. The biggest problem with open-world games is that I always end up getting muddled and confused the first time I play them, and constantly end up walking in circles. Some simple directions would help, jeez.
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Satan Crime Wash



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PostPosted: Sat Feb 07, 2009 11:28 am    Post subject: Reply with quote

REGRET wrote:
The biggest problem with open-world games is that I always end up getting muddled and confused the first time I play them, and constantly end up walking in circles. Some simple directions would help, jeez.

Yeah, if only there was some sort of aid that pointed you toward your current objective in games like GTA, Oblivion and Fallout 3. That'd be really useful.
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Nron



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PostPosted: Tue Feb 17, 2009 8:36 am    Post subject: Reply with quote

And Master's maw did drip with the gorey acid known as sarcasm! But unaware to REGRET Tony Stark was gathering a group of heros known as: The Avengers!
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Digitaaliklosetti wrote:
...so I could grab at those loose, flappy leathery parts on her arms and pretend that, together, we are Batman....
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Simon_Says



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PostPosted: Tue Feb 17, 2009 1:13 pm    Post subject: Reply with quote

And so Nron was booed off the stage and the shunn placed on him broke his back. He now spends his days surfing youtube looking for porn that just isn't there.
What a clueless git.

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Aurelyn
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PostPosted: Tue Feb 17, 2009 1:16 pm    Post subject: Reply with quote

Shunn!
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Master Chainsaw wrote:
Aurelyn becomes enraged by imbecilic displays of illiteracy, as is his wont.


Simon_Says wrote:
Sal would know. He stole many jobs from guys named Shaun.
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PostPosted: Tue Feb 17, 2009 1:17 pm    Post subject: Reply with quote

*Snickel*
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Satan Crime Wash



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PostPosted: Tue Feb 17, 2009 5:42 pm    Post subject: Reply with quote

e-swaffel!
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Nron



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PostPosted: Thu Feb 19, 2009 4:15 pm    Post subject: Reply with quote

Well thats just mean.
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Digitaaliklosetti wrote:
...so I could grab at those loose, flappy leathery parts on her arms and pretend that, together, we are Batman....
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PostPosted: Thu Feb 19, 2009 4:31 pm    Post subject: Reply with quote

Master Chainsaw wrote:
e-swaffel!


Not just mean, but martial fucking arts mean.
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Master Chainsaw wrote:
Aurelyn becomes enraged by imbecilic displays of illiteracy, as is his wont.


Simon_Says wrote:
Sal would know. He stole many jobs from guys named Shaun.
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Bloo



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PostPosted: Thu Feb 19, 2009 5:33 pm    Post subject: Reply with quote

Quote:
I know martial fucking arts, bitch.
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Satan Crime Wash



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PostPosted: Thu Feb 19, 2009 5:44 pm    Post subject: Reply with quote

I believe the original quote was "I've been trained in the martial fucking arts."
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PostPosted: Thu Feb 19, 2009 7:56 pm    Post subject: Reply with quote

Master Chainsaw wrote:
I believe the original quote was "I've been trained in the martial fucking arts."


You mean head-fu?
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Satan Crime Wash



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PostPosted: Thu Feb 19, 2009 10:23 pm    Post subject: Reply with quote

Ask blooma.
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Nron



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PostPosted: Fri Feb 20, 2009 7:16 am    Post subject: Reply with quote

Well my idea is a game about one thing only:

Sean Connery
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Digitaaliklosetti wrote:
...so I could grab at those loose, flappy leathery parts on her arms and pretend that, together, we are Batman....
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cfos



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PostPosted: Fri Feb 20, 2009 3:35 pm    Post subject: Reply with quote

Nron wrote:
Well my idea is a game about one thing only:

Sean Connery


The only thing of note Sean has ever been associated with is this:

http://www.youtube.com/watch?v=TMh8o-wj31s
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Bloo



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PostPosted: Fri Feb 20, 2009 8:55 pm    Post subject: Reply with quote

Master Chainsaw wrote:
I believe the original quote was "I've been trained in the martial fucking arts."

It was either that or something much more off.
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PostPosted: Sat Feb 21, 2009 9:28 am    Post subject: Reply with quote

The Renaissance Man wrote:
Master Chainsaw wrote:
I believe the original quote was "I've been trained in the martial fucking arts."


You mean head-fu?


No, coitus-fu...
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